2017 (2)
In Situ Editing (EiS) For Fulldomes. Brien, F. U.; Durand, E.; Soria, J.; Seta, M.; and Bouillot, N. In 23rd ACM Symposium on Virtual Reality Software and Technology (VRST) , Gothenburg, Sweden, November 2017.
In Situ Editing (EiS) For Fulldomes [pdf]Paper   bibtex
SATIE: a live and scalable 3D audio scene rendering environment for large multi-channel loudspeaker configurations. Bouillot, N.; Settel, Z.; and Seta, M. In New Interfaces for Musical Expression (NIME'17), Copenhagen, Denmark, 2017.
SATIE: a live and scalable 3D audio scene rendering environment for large multi-channel loudspeaker configurations [pdf]Paper   bibtex
  2016 (1)
Volumetric approach to Sound Design and Composition using SATIE: a high-density 3D audio scene rendering environment for large multi-channel loudspeaker configurations. Settel, Z.; Bouillot, N.; and Seta, M. In 15th Biennial Symposium on Arts and Technology, Ammerman Center for Arts and Technology at Connecticut College, New London, February 2016. 8 pages
Volumetric approach to Sound Design and Composition using SATIE: a high-density 3D audio scene rendering environment for large multi-channel loudspeaker configurations [pdf]Paper   bibtex
  2015 (3)
Method, system and apparatus for capture-based immersive telepresence in virtual environment. Courchesne, L.; Roy, B.; Durand, E.; Wozniewski, M.; and Bouillot, N. March 2015. WO Patent App. PCT/CA2014/050,888
Method, system and apparatus for capture-based immersive telepresence in virtual environment [link]Paper   bibtex
Type Mosaicing With Consultables and Delegates. Bouillot, N. Overload Journal, (130). 2015. 5 pages
Type Mosaicing With Consultables and Delegates [pdf]Paper   bibtex
Make and Forward Consultables and Delegates. Bouillot, N. Overload Journal, (127). 2015. 5 pages
Make and Forward Consultables and Delegates [pdf]Paper   bibtex
  2012 (2)
A High-Fidelity Orchestra Simulator for Individual Musicians' Practice. Olmos, A.; Bouillot, N.; Knight, T.; Mabire, N.; Redel, J.; and Cooperstock, J. R. Computer Music Journal, 36(2). 2012. 18 pages
A High-Fidelity Orchestra Simulator for Individual Musicians' Practice [link]Paper   bibtex
Visualization feedback for musical ensemble practice: A case study on phrase articulation and dynamics. Knight, T.; Bouillot, N.; and Cooperstock, J. R. In SPIE Conference on Visualization and Data Analysis (VDA), San Francisco, January 2012. 8 pages
Visualization feedback for musical ensemble practice: A case study on phrase articulation and dynamics [pdf]Paper   bibtex   2 downloads
  2011 (1)
Extended User Control over Multichannel Content Delivered over the Web. Bouillot, N.; Tomiyoshi, M.; and Cooperstock, J. R. In AES 44th Conference on Audio Networking, San Diego, USA, November 2011. 5 pages
Extended User Control over Multichannel Content Delivered over the Web [link]Paper   bibtex
  2010 (2)
SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment. Pellerin, R.; Bouillot, N.; Pietkiewicz, T.; Wozniewski, M.; Settel, Z.; Gressier-Soudan, E.; and Cooperstock, J. R. Studia Informatica Universalis journal, special issue: bests papers of the conference NOTERE 2009, 8(3). 2010. Hermann eds.
SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment [pdf]Paper   bibtex   1 download
Cohérence et Applications Multimédia Interactives Distribuées: du concert réparti sur Internet aux jeux multi-joueurs en réseau. Bouillot, N. Éditions universitaires européennes edition, 2010. ISBN: 978-6131511851. 220 pages
bibtex   buy
  2009 (7)
AES White Paper AESTD1003V1: Best Practices in Network Audio. Bouillot, N.; Cohen, E.; Cooperstock, J. R.; Floros, A.; Fonseca, N.; Foss, R.; Goodman, M.; Grant, J.; Gross, K.; Harris, S.; Harshbarger, B.; Heyraud, J.; Jonsson, L.; Narus, J.; Page, M.; Snook, T.; Tanaka, A.; Trieger, J.; and Zanghieri, U. Journal of the Audio Engineering Society, 57(9). September 2009. 13 pages
AES White Paper AESTD1003V1: Best Practices in Network Audio [pdf]Paper   bibtex
Exploring the role of latency and orchestra placement on the networked performance of a distributed opera. Olmos, A.; Brulé, M.; Bouillot, N.; Benovoy, M.; Blum, J.; Sun, H.; Lund, N. W.; and Cooperstock, J. R. In 12th Annual International Workshop on Presence, Los Angeles, November 2009. 9 pages
Exploring the role of latency and orchestra placement on the networked performance of a distributed opera [pdf]Paper   bibtex   2 downloads
Performance metrics for network audio systems: methodology and comparison. Bouillot, N.; Brulé, M.; and Cooperstock, J. In 127th Audio Engineering Society convention, New York, October 2009. 9 pages
Performance metrics for network audio systems: methodology and comparison [pdf]Paper   bibtex   1 download
Audio Graffiti: A location based audio-tagging and remixing environment. Settel, Z.; Wozniewski, M.; Bouillot, N.; and Cooperstock, J. R. In International Computer Music Conference (ICMC), Montreal, August 2009. 4 pages
Audio Graffiti: A location based audio-tagging and remixing environment [pdf]Paper   bibtex   4 downloads
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture. Pellerin, R.; Bouillot, N.; Pietkiewicz, T.; Wozniewski, M.; Settel, Z.; Gressier-Soudan, E.; and Cooperstock, J. R. In Lecture Notes in Computer Science, S., editor(s), 9th IFIP international conference on Distributed Applications and Interoperable Systems (DAIS'09), Lisbon, Portugal, June 2009. 14 pages
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture [link]Paper   bibtex
Challenges and Performance of High-Fidelity Audio Streaming for Interactive Performances. Bouillot, N.; and Cooperstock, J. R. In New Interfaces for Musical Expression (NIME'09), Pittsburgh, 2009. 6 pages
Challenges and Performance of High-Fidelity Audio Streaming for Interactive Performances [pdf]Paper   bibtex   3 downloads
SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment. Pellerin, R.; Bouillot, N.; Pietkiewicz, T.; Wozniewski, M.; Settel, Z.; and Gressier-Soudan, E. In 9ème Conférence Internationale sur les NOuvelles TEchnologies de la RÉpartition, (NOTERE'09), Montreal, Canada, July 2009. ~ This paper have been selected for being published in the Studia Informatica Universalis journal
SoundPark: Exploring Ubiquitous Computing through a Mixed Reality Multi-player Game Experiment [pdf]Paper   bibtex
  2008 (3)
A Mobile Wireless Augmented Guitar. Bouillot, N.; Wozniewski, M.; Settel, Z.; and Cooperstock, J. R. In 8th International Conference on New Interfaces for Musical Expression (NIME'08), Genoa, Italy, June 2008. 4 pages
A Mobile Wireless Augmented Guitar [pdf]Paper   bibtex   2 downloads
Large-Scale Mobile Audio Environments for Collaborative Musical Interaction. Wozniewski, M.; Bouillot, N.; Settel, Z.; and Cooperstock, J. R. In 8th International Conference on New Interfaces for Musical Expression (NIME'08), Genoa, Italy, June 2008. 6 pages
Large-Scale Mobile Audio Environments for Collaborative Musical Interaction [pdf]Paper   bibtex
An Augmented Reality Framework for Wireless Mobile Performance. Wozniewski, M.; Bouillot, N.; Settel, Z.; and Cooperstock, J. R. In 5th International Mobile Music Workshop, Vienna, Austria, May 2008. 2 pages
An Augmented Reality Framework for Wireless Mobile Performance [pdf]Paper   bibtex   1 download
  2007 (1)
nJam user experiments: enabling Remote Musical Interaction from milliseconds to seconds. Bouillot, N. In New Interfaces for Musical Expression (NIME'07), New York, June 2007. 6 pages
nJam user experiments: enabling Remote Musical Interaction from milliseconds to seconds [pdf]Paper   bibtex   1 download
  2005 (4)
Fast Event Ordering and Perceptive consistency in Time Sensitive Distributed multiplayer Games. Bouillot, N. In 7th International Conference on Computer Games (CGAMES'2005), Angoulême, France, November 2005. Q. Mehdi et N. Gough 7 pages
Fast Event Ordering and Perceptive consistency in Time Sensitive Distributed multiplayer Games [pdf]Paper   bibtex   1 download
Performing Real-Time Scheduling in an Interactive Audio-Streaming Application. Cordry, J.; Bouillot, N.; and Bouzefrane, S. In ICEIS'05, International Conference on Enterprise Information Systems, Miami, May 2005. 10 pages
Performing Real-Time Scheduling in an Interactive Audio-Streaming Application [pdf]Paper   bibtex
BOSSA et le Concert Virtuel Réparti, intégration et paramétrage souple d'une politique d'ordonnancement spécifique pour une application multimédia distribuée. Cordry, J.; Bouillot, N.; and Bouzefrane, S. In RTS'05, 13th International conference on Real time Systems, Paris, April 2005. 26 pages
BOSSA et le Concert Virtuel Réparti, intégration et paramétrage souple d'une politique d'ordonnancement spécifique pour une application multimédia distribuée [pdf]Paper   bibtex   1 download
Le modèle de cohérence perceptive pour les applications multimedia interactive et distribuées. Bouillot, N. In CDUR'05, Journées Francophones sur la cohérence des Données en Univers Réparti, Paris, November 2005. 6 pages
Le modèle de cohérence perceptive pour les applications multimedia interactive et distribuées [pdf]Paper   bibtex   1 download
  2004 (2)
Consistency models for Distributed Interactive Multimedia Applications. Bouillot, N.; and Gressier-Soudan, E. ACM Operating Systems Review, 38(4). October 2004. 13 pages
Consistency models for Distributed Interactive Multimedia Applications [link]Paper   bibtex   1 download
The auditory consistency in distributed music performance: a conductor based synchronization. Bouillot, N. Info/com Sciences for Decision Making (ISDM), 8(4). February 2004. 8 pages
The auditory consistency in distributed music performance: a conductor based synchronization [pdf]Paper   bibtex
  2003 (3)
Monitoring the Distributed Virtual Orchestra with a CORBA based Object Oriented Real-Time Data Distribution Service. Locher, H.; Bouillot, N.; Becquet, E.; Dechelle, F.; and Gressier-Soudan, E. In Lecture Notes in Computer Science, S., editor(s), DOA'03, International Symposium on Distributed Object Application, Catania, Italy, November 2003. 12 pages
Monitoring the Distributed Virtual Orchestra with a CORBA based Object Oriented Real-Time Data Distribution Service [link]Paper   bibtex
Un algorithme d'auto synchronisation distribuée de flux audio dans le concert virtuel réparti. Bouillot, N. In CFSE 3, Conférence Française sur les Systèmes d'Exploitation, La Colle sur Loup, France, October 2003. 12 pages
Un algorithme d'auto synchronisation distribuée de flux audio dans le concert virtuel réparti [pdf]Paper   bibtex   1 download
Une architecture pour le jeu musical réparti avec jMax et RTP. Bouillot, N. In MAnifestation des JEunes Chercheurs en Sciences et Technologies de l'Information et de la Communication (MAJECSTIC'03), Marseilles, France, October 2003. This paper was selected to be published in the Info/com Sciences for Decision Making journal.
Une architecture pour le jeu musical réparti avec jMax et RTP [pdf]Paper   bibtex   2 downloads

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